SoundFont 2.0 (White Paper)

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The SoundFont 2.0 Format

A White Paper

by Dave Rossum Joint E-mu/Creative Technology Center

### Features :

#### Introduction

#### A Brief History of Music Synthesis

#### What is SoundFont?

#### Issues in a Universal Synthesizer Data Format

#### The Philosophy Behind the SoundFont Format

#### The SoundFont 2.0 Preset Hierarchy

#### The SoundFont 2.0 Parameters

#### Parameter Units

#### Modulation in SoundFonts

#### The SoundFont Generators

#### The SoundFont Modulators

#### The SoundFont Sample Parameters

#### The SoundFont 2.0 Specification

#### Future Enhancements

#### Summary

### Introduction

In 1993, E-mu Systems realized the importance of establishing a single universal standard for downloadable sounds for sample based musical instruments. The sudden growth of the multimedia audio market had made such a standard necessary. E-mu's experience as a leader in sample based music synthesis led us to devise the SoundFont standard as a solution.

The SoundFont standard was originally introduced with the Creative Technology SoundBlaster AWE32 product using the EMU8000 synthesizer engine. Since that introduction, E-mu and Creative have made evolutionary improvements in the SoundFont standard. Our resulting experience with the issues have given us the confidence to announce public disclosure of the SoundFont format in its revision 2.0 embodiment.

### A Brief History of Music Synthesis

The electronic music synthesizer was invented simultaneously by a number of individuals in the early 1960's, most notably Robert Moog and Donald Buchla. The synthesizers of the 1960's and 1970's were primarily analog, although by the late 70's computer control was becoming popular.

With the advances in consumer electronics made possible by VLSI and digital signal processing (DSP), it became practical in the early 1980's to replace the fixed single cycle waveforms used in the sound producing oscillators of synthesizers with digitized waveforms. This development forked into two paths. The professional music community followed the line of "sample based music synthesizers," notably the Emulator line from E-mu Systems. These instruments contained large memories which reproduced an entire recording of a natural sound, transposed over the keyboard range and appropriately modulated by envelopes, filters and amplifiers. The low cost personal computer community instead followed the "wavetable" approach, using tiny memories and creating timbre changes on synthetic or computed sound by dynamically altering the stored waveform.

During the 1980's, another relatively low cost music synthesis technique using frequency modulation (FM) became popular first with the professional music community, later transferring to the PC. While FM was a low cost and highly versatile synthesis technology, it could not match the realism of sample based synthesis, and ultimately it was displaced by sample based approaches in professional studios.

During the same timeframe, the Musical Instrument Digital Interface (MIDI) standard was devised and accepted throughout the professional music community as a standard for the realtime control of musical instrument performances. MIDI has since become a standard in the PC multimedia industry as well.

The professional sample based synthesizers expanded in their capabilities in the early 1990's, to include still more DSP. The declining cost of memory brought to the wavetable approach the ability to use sampled sounds, and soon wavetable technology and sample sound synthesis became synonymous. In the mid '90s wavetable synthesis became inexpensive enough to incorporate in mass market products. These wavetable synthesizer chips allow very good quality music synthesis at popular prices, and are currently available from a variety of vendors. While many of these chips operate from samples or wavetables stored in read only memory (ROM), a few allow the downloading of arbitrary samples into RAM memory.

### What Is a SoundFont?

SoundFonts are, as the name implies, the audio equivalent of character fonts. SoundFonts are designed to present the information required to produce wavetable based musical instrument banks in a relatively implementation-independent format. They are also designed to present this information is a manner that is relatively compact and appropriately hierarchical.

The Musical Instrument Digital Interface (MIDI) language has become a standard in the PC industry for the representation of musical scores. MIDI allows for each line of a musical score to control a different instrument, called a preset. The General MIDI extension of the MIDI standard establishes a set of 128 presets corresponding to a number of commonly used musical instruments.

While General MIDI provides composers with a fixed set of instruments, it neither guarantees the nature or quality of the sounds those instruments produce, nor does it provide any method of obtaining any further variety in the basic sounds available. Various musical instrument manufacturers have produced extensions of General MIDI to allow for more variations on the set of presets. It should be clear, however, that the ultimate flexibility can only be obtained by the use of downloadable digital audio files for the basic samples.

SoundFonts differ from previous digital audio file formats in that they contain not only the digital audio data representing the musical instrument samples themselves, but also the synthesis information required to articulate this digital audio. A SoundFont bank represents a set of musical keyboards, each of which is associated with a MIDI preset. Each MIDI "preset" or keyboard of sound causes the digital audio playback of an appropriate sample contained within the SoundFont. When this sound is triggered by the MIDI key-on command, it is also appropriately in a manner controlled by the MIDI parameters of note number, velocity, and the applicable continuous controllers. Much of the uniqueness of SoundFonts rests in the manner in which this articulation data is handled.

SoundFonts are formatted using the "chuck" concepts of the standard Resource Interchange File Format (RIFF) used in the PC industry. Use of this standard format shell provides an easily understood hierarchical level to the SoundFont file format.

### Issues in a Universal Synthesizer Data Format

The General MIDI standard was an attempt to define the available instruments in a MIDI composition in such a way that composers could produce songs and have a reasonable expectation that the music would be acceptably reproduced on a variety of synthesis platforms. Clearly this was an ambitious goal; from the two operator FM synthesis chips of the early PC synthesizers, through sampled sound and "wavetable" synthesizers and even "physical modeling" synthesis, a tremendous variety of technology and capability is spanned. The fact that many composers are disappointed in the results of the General MIDI standard is not surprising.

The task attempted by SoundFonts is relatively simpler, but still by no means trivial. A SoundFont bank represents information to be loaded by a specific type of synthesizer technology - the sampled sound or modern "wavetable" synthesizer. Like General MIDI, SoundFonts assumes only minimal basic capabilities of the synthesizer, but supports enhancements in an upwardly compatible manner. Most of the issues in the design of SoundFonts are based around determining a format which can appropriately encapsulate minimal capabilities in a machine independent format, and yet allow for greater complexity as it becomes available.

Even something as seemingly straightforward as presenting the sample data itself is not a trivial issue. What resolution or word size(s) should be supported? Should data compression be employed, and if so, what method should be used? Are there any standards that must be followed by the samples themselves such that they can be reproduced with optimal fidelity on a variety of synthesis hardware platforms? How should the looping of samples be handled? Is there information unnecessary to the reproduction of the sound yet useful for future editing which should be carried? All of these questions must be considered in the determination of the digital audio format itself, which is the simplest portion of the SoundFont standard.

At the heart of SoundFonts is the hierarchical structure of the preset articulation data. When a musician presses a key on a MIDI musical instrument keyboard, a complex process is initiated. The key depression is simply encoded as a key number and "velocity" occurring at a particular instant in time. But there are a variety of other parameters which determine the nature of the sound produced. Each MIDI "channel" or keyboard of sound is associated at any instant to a particular bank and preset, which determines the nature of the note to be played. Furthermore, each MIDI channel also has a variety of parameters in the form of MIDI "continuous controllers" that may alter the sound in some manner. The sound designer who authored the particular preset determined how all of these factors should influence the sound to be made.

Sound designers use a variety of techniques to produce interesting timbres for their presets. Different keys may trigger entirely different sequences of events, both in terms of the synthesis parameters and the samples which are played. Two particularly notable techniques are called layering and multisampling. Multisampling provides for the assignment of a variety of digital samples to different keys within the same preset. Using layering, a single key depression can cause multiple samples to be played.

### The Philosophy Behind the SoundFont Format

The SoundFont format is designed to specifically address the concerns of wavetable (sampling) synthesis. The goals of the format are to be a general, extensible, and portable data interchange standard for reproduction on a variety of differing wavetable synthesis engines..

SoundFonts is a file interchange format. While it is practical in many cases to navigate the data structures in real time, runtime considerations have been subsidiary to the other beneficial properties of the format..

Portability considerations have precluded any attempt to compress the data. The vast majority of data volume in a SoundFont is the digital audio data itself. This data does not easily lend itself to conventional lossless data compression schemes. Use of a lossy compression scheme, such as that used in MPEG and other "perceptually based" encoders, opens up difficult questions with respect to the fidelity of the data when reproduced by synthesis engines based on a variety of differing technologies. SoundFonts thus uses conventional 16 bit linear coding for all sample data, which provides adequate fidelity for all users..

This philosophy of sacrificing data compactness to ensure portability and fidelity of the medium has been extended to the articulation data as well. The SoundFont format provides adequate resolution in all parameters for the most exacting use..

Generality of the synthesis engine capabilities is also inherent in the SoundFont structure. The data hierarchy allows a single MIDI key depression to trigger an arbitrary number of sonic events. The basic SoundFont structure is capable of expressing arbitrary networks within the modulation capabilities, and even within the signal processing capabilities themselves..

While the SoundFont format enumerates its parameters, these enumerations are extensible to provide even more extensive modulation capabilities as wavetable synthesis engines improve. As such, the SoundFont structure will not become obsolete with future generations of wavetable synthesis hardware or even with software based synthesizers.

### The SoundFont 2.0 Preset Hierarchy

A SoundFont File contains a single SoundFont Bank. A SoundFont Bank comprises a collection of one or more MIDI presets, each with unique MIDI preset and bank numbers. SoundFont Banks from two separate files can only be combined by appropriate software which must resolve preset identity conflicts. Because the MIDI bank number is included, a SoundFont bank can contain presets from many MIDI banks. This is useful if the MIDI bank numbers are used as "variations", but if the feature is misused, confusion over between MIDI banks and SoundFont banks can result.

A SoundFont Bank contains a number of information strings, including the SoundFont Revision Level to which the Bank complies, the sound ROM, if any, to which the Bank refers, the Creation Date, the Author, any Copyright Assertion, and a User Comment string.

Each MIDI Preset within the SoundFont Bank is assigned a name, a MIDI Preset # and a MIDI Bank #. A MIDI Preset represents an assignment of sounds to keyboard keys; a MIDI Key-On event on any given MIDI Channel refers to one and only one MIDI Preset, depending on the most recent MIDI Preset Change and MIDI Bank Change occurring in the MIDI Channel in question.

Each MIDI Preset in a SoundFont Bank comprises a Global Preset Parameter List and one or more Preset Layers. The Global Preset Parameter List contains any default values for the Preset Layer Parameters.

A Preset Layer contains the applicable Key and Velocity Range for the Preset Layer, a list of Preset Layer Parameters, and a reference to an Instrument. The Preset Layer Parameters, whether defined in the Preset Layer or as defaults, additively modify the Instrument Parameters, allowing a single Instrument to be used to give a variety of sounds.

Each Instrument contains the applicable Key and Velocity Range for the Instrument, a Global Instrument Parameter List and a reference to one or more Instrument Splits. The Global Instrument Parameter List contains any default values for the Instrument Split Parameters.

Each Instrument Split contains the applicable Key and Velocity Range for the Instrument Split, an Instrument Split Parameter List and a reference to a Sample. The Instrument Split Parameter List, plus any default values, contains the absolute values of the parameters describing the articulation of the notes.

Each Sample contains Sample Parameters relevant to the playback of the Sample Data and a pointer to the Sample Data itself.

### The SoundFont 2.0 Parameters

SoundFont 2.0 contains an extensible list of Parameters, comprised of two types, Generators and Modulators. These names do not refer to the audio function of the parameters, but instead to their relationship in the data structure. A Generator is a direct input function to the synthesis model; a Modulator is a connection from a dynamic data source such as a MIDI Continuous Controller to a Generator. One additional parameter type is the Sample Parameters, which describe the nature of the sample data.

Typical SoundFont 2.0 Generators are LFO Delays and Frequencies, Envelope Time parameters, Pitch Tuning, Filter Cutoff Frequency and Resonance, Attenuation, and the Amount that Envelopes and LFOs are applied to Pitch, Filter Cutoff Frequency, and Amplitude.

Typical SoundFont 2.0 Modulators are the application of Pitch Wheel to Pitch, Modulation Wheel to Vibrato Depth, etc.

Typical SoundFont 2.0 Sample Parameters include the Original Sample Rate of the sample, the Original Sampled Key Number of a pitched sample, any Pitch Correction required to bring the sample into tune, and the Sample Start, End, and Loop points.

### Parameter Units

Great care has been taken in the design of SoundFont 2.0 to ensure that the parameter units are precisely and correctly specified.

The precise definition of parameters is important so as to provide for reproducibility by a variety of platforms. Varying hardware platforms may have differing capabilities, but if the intended parameter definition is known, appropriate translation of parameters to allow the best possible rendition of the SoundFont on each platform is possible.

For example, consider the definition of Volume Envelope Attack Time. This is defined as in SoundFont 2.0 as the time from when the Volume Envelope Delay Time expires until the Volume Envelope has reached its peak amplitude. The attack shape is defined as a linear increase in amplitude throughout the attack phase. Thus the behavior of the audio within the attack phase is completely defined.

A particular synthesis engine might be designed without a linear amplitude increase as a physical capability. In particular, some synthesis engines create their envelopes as sequences of constant dB/sec ramps to fixed dB endpoints. Such a synthesis engine would have to simulate a linear attack as a sequence of several of its native ramps. The total elapsed time of these ramps would be set to the attack time, and the relative heights of the ramp endpoints would be set to approximate points on the linear amplitude attack trajectory. Similar techniques can be used to simulate other SoundFont 2.0 parameter definitions when so required.

SoundFont 2.0 parameter units have been designed to allow specification equal or beyond the Minimum Perceptible Difference for the parameter. For example, all units of frequency are in "Absolute Cents." The unit of a "cent" is well known by musicians as 1/100 of a semitone, which is below the Minimum Perceptible Difference of frequency. Absolute Cents are defined by the MIDI key number scale, with 0 being the absolute frequency of MIDI key number 0, or 8.1758 Hz.

Absolute Cents are used not only for pitch, but also for less perceptible frequencies such as Filter Cutoff Frequency. While few synthesis engines would support filters with this accuracy of cutoff, the simplicity of having a single perceptual unit of frequency was chosen as consistent with the SoundFont 2.0 philosophy. Synthesis engines with lower resolutions simply round the specified Filter Cutoff Frequency to their nearest equivalent.

A particularly important feature of the SoundFont 2.0 parameter units is their correspondence with perception. For example, Envelope Decay Time is measured not in seconds or milliseconds, but in a logarithmic unit which we call "TimeCents." An absolute timecent is defined as 1200 times the base two logarithm of the time in seconds. A relative timecent is 1200 times the ratio of the times.

Specification of Envelope Decay Time in timecents allows additive modification of the decay time. For example, if a particular Instrument contained a set of Instrument Splits which spanned Envelope Decay Times of 200 msec at the low end of the keyboard and 20 msec at the high end, a Preset could add a relative timecent representing a ratio of 1.5, and produce a Preset which gave a decay time of 300 msec at the low end of the keyboard and 30 msec at the high end. Furthermore, when MIDI Key Number is applied to modulate Envelope Decay Time, it is appropriate to scale by an equal ratio per octave, rather than a fixed number of msec per octave. This means that a fixed number of timecents per MIDI Key Number deviation are added to the default decay time in timecents.

### Modulation in SoundFonts

An important aspect of realistic music synthesis is the ability to modulate instrument characteristics in real time. This can be done in two fundamentally different ways. First, signal sources within the synthesis engine itself, such as low frequency oscillators (LFOs) and envelope generators can modulate the synthesis parameters such as pitch, timbre, and loudness. But also, the performer can explicitly modulate these sources, usually by means of MIDI Continuous Controllers (Ccs).

The SoundFont 2.0 Format provides tremendous flexibility in the selection and routing of modulation by the use of the Modulation parameters. Each Modulation parameter specifies a modulation signal Source, for example a particular MIDI Continuous Controller, and a modulation Destination, for example a particular SoundFont generator such as filter cutoff frequency. The specified Modulation Amount determines to what degree (and with what polarity) the source modulates the destination. An optional Modulation Transform can nonlinearly alter the curve or taper of the Source, providing additional flexibility. Finally, a second Source can be optionally specified to be multiplied by the Amount.

By using the modulator scheme extremely complex modulation engines can be specified, such as those used in the most advanced sampled sound synthesizers. In the initial implementation of SoundFont 2.0, several default modulators are defined. These modulators can be turned off or modified by specifying the same Source, Destination and Transform with zero or non-default Modulation Amount parameters.

### The SoundFont Generators

While the list of SoundFont Generators is arbitrarily expandable, the SoundFont 2.0 standard provides a basic list which are implemented in the AWE32 product line. The basic pitch, filter cutoff and resonance, and attenuation of the sound can be controlled. Two envelopes, one dedicated to control of volume and one for control of pitch and/or filter cutoff are provided. These envelopes the traditional attack, decay, sustain, and release phases, plus a delay phase prior to attack and a hold phase between attack and decay. Two LFOs, one dedicated to vibrato and one for additional vibrato, filter modulation, or tremolo are provided. The LFOs can be programmed for depth of modulation, frequency, and delay from key depression to start. Finally, the left/right pan of the signal, plus the degree to which it is sent to the chorus and reverberation processors is defined.

### The SoundFont Modulators

The Modulator construct is new to the SoundFont 2.0 Standard, and only a few defaults are currently supported. These include the standard MIDI controllers such as Pitch Wheel, Vibrato Depth, and Volume, as well as MIDI Velocity control of loudness and Filter Cutoff.

### The SoundFont Sample Parameters

The Sample Parameters represented in SoundFont 2.0 carry additional information which is not expressly required to reproduce the sound, but is useful in further editing the SoundFont bank. The original Sample Rate of the sample and pointers to the Sample Start, Sustain Loop Start, Sustain Loop End, and Sample End data points are contained in the Sample Parameters. Additionally, the Original Key of the sample is specified in the Sample Parameters. This indicates the MIDI key number to which this sample naturally corresponds. A null value is allowed for sounds which do not meaningfully correspond to a MIDI key number. Finally, a Pitch Correction is included in the Sample Parameters to allow for any mistuning that might be inherent in the sample itself.

### The SoundFont 2.0 Specification

As of this date, E-mu and Creative have promised the public release of the SoundFont 2.0 specification, but have not yet published that document. At present, we are carefully reviewing the specification to ensure that all necessary information is well defined, and that the document is difficult to misinterpret. We expect to publicly release preliminary documentation early in the third quarter of 1995.

The public release of SoundFont 2.0 will be accompanied by the release of a variety of tools and sample code to allow developers to make immediate, error free use of the standard.

The SoundFont Enabler library will provide a set of routines for navigating the SoundFont 2.0 structure and obtaining the synthesis parameters associated with a particular MIDI key depression. These routines will be particularly useful to developers wishing to use SoundFont Banks as data sources for their own synthesis engines. A suite of Enabler Test Banks will allow developers to validate their use of the Enable routines, or any implementations they may write themselves.

The SoundFont Verifier tool will provide analysis of SoundFont 2.0 banks produced by developers. This tool will allow developers to guarantee that banks produced by their software meet the SoundFont 2.0 standard, as well as providing advisories on unconventional or inefficient practices within those banks. This tool will be of particular use to developers creating SoundFont banks.

A SoundFont 1.0 to 2.0 converter will allow translation of earlier SoundFont format banks to a SoundFont 2.0 compliant format. SoundFont 1.0 was missing several of the key features of SoundFont 2.0, and will not continue to be supported by E-mu and Creative beyond the second quarter of 1996. The SF1TO2 converter will convert any Creative or E-mu SoundFont 1.0 bank to a musically identical Soundfont 2.0 bank.

A SoundFont Edit Engine will provide a library of routines useful for modifying existing SoundFont banks. These routines will be of particular interest to authors of SoundFont editing utilities, either for simply modifying a few parameters or for providing extensive professional bank creation systems.

### Future Enhancements

SoundFont 2.0 represents a first level of capability for the SoundFont standard. SoundFont 2.0 is fully upward compatible with many enhancements, providing more generators and modulators within the SoundFont structure.

The Joint E-mu/Creative Technology Center is assuming responsibility for managing the SoundFont format. We anticipate both internal and external requests for enhancements to the SoundFont standard, in fact there are many pending internal enhancement requests at present. These will be evaluated, and as resources allow, will be incorporated into the standard. In particular, we realize that there will be requests for enhancements beyond the capabilities of the E-mu/Creative product line, and we explicitly intend to support incorporation of these within the standard.

### Summary

Introduced in 1993, the SoundFont wavetable synthesis bank format has become a standard with the proliferation of the SoundBlaster AWE32 which uses the EMU8000 wavetable synthesis chip. The SoundFont standard is now being publicly disclosed in its revision 2.0 embodiment.

SoundFonts, in a manner analogous to character fonts, enable the portable rendering of a musical composition with the actual timbres intended by the performer or composer. The SoundFont format is a portable, extensible, general interchange standard for wavetable synthesizer sounds and their associated articulation data.

A SoundFont bank is a RIFF file containing header information, 16 bit linear sample data, and hierarchically organized articulation information about the MIDI presets contained within the bank. Parameters are specified on a precisely defined, perceptual relevant basis with adequate resolution to meet the best rendering engines. The structure of SoundFonts has been carefully designed to allow extension to arbitrarily complex modulation and synthesis networks.

SoundFonts will be supported by a variety of tools and example code produced by Creative Technology and the Joint E-mu/Creative Technology Center.

The SoundFont 2.0 format will be the industry standard for wavetable synthesis banks well into the next millenium.

©1995, 1996 Creative Labs, Inc.